2013年6月17日星期一

Improved armor brings noticeable plating


Improved armor brings noticeable plating that’s carefully crafted and form-fitting. With superior materials, even the most pragmatic hunters make minor concessions to ornamentation on their legplates and capes.

Demon Hunter becomes total crap past ACT1 inferno. It has NO skills there to stay ranged. Monsters are so fast and can counter range with teleport or vortex or throwing fire balls constantly (even from OFF screen so you don't even see the movement incoming) you can't even get their health down.

You're basically just running away and oh wait i cant shoot behind me when i'm running so i'm doing no dps... and never mind in close range you are basically one hit by ANY mob, let alone ELITES and NEVER MIND THE BOSSES.

It's in essence a support class for DPS if you have a close combat partner (forget about the templar follower, he's basically ignored by  cheap d3 gold any mob and if he does tank, he stops and FOLLOWS when you try to get ranged. :p

The only combination of skills I think that could work is caltrops AND smoke bomb, but ofc THAT you cant have at the same time (never mind you'd run out of discipline in no time at all). The awkward moving mechanics that are extremely counter-intuitive to a class that needs to cheap Diablo 3 items stay moving constantly, mostly useless passive skills, and mostly eye candy active skills basically add up to an unplayable class at inferno level. Act 1 is OK if you're decently geared, Act 2 is hard and I die a bloody lot because i can't get/stay ranged and about half the elites i can only kite into some corner and leave them standing (or i even can't do that so i start a new game), and act 3 (which i can enter to die immediately) has elite mobs with 3m + health. I'm really not gonna bother to try and find out what act4 is like. I'm playing a game to HAVE FUN and overcome difficult challenges if i so choose, not to be a puppet of some sadistic game designer's IDEA of fun.

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