Every thing you said is everything I know/already do cheap DFO Gold. I just started to use grenades. At one point I did max the kicks. Pre-neople and in neople alpha test I used BBQ but I stopped because idk. I mean yeah there's nothing wrong with kicking. I do all of that but I just can't deal my preferred damage in basic attacks. Sometimes I just wanna sit there and spam x and buy DFO Gold then slide into a triple clutch and proceed to ranger but then I end up using mp and potions here, potions there by the end of the dungeon I used so many potions. Now f. Ranger on the other hand I kick ass without using that much mp. Not sure why. Its been what, 6 years since dfo came out in US and I still just can't get the hang of M. ranger without relying on strength pots or reinforced weapons. I mean yeah I admit sometimes I carelessly waste mp but other times I feel like I wouldn't if I had decent regular attack damage. And Spitfires are cool and all but they lack that cqb/melee speed that rangers have.
I just want Rangers to be more fun and have more utility DFO Gold. Thanks for all the replies though. Good to see a solid discussion here! How about rebalancing the class so a +14 weapon isn't a requirement for late game dungeons?So its not enough Gunners have a moving aoe combo launcher? Roderick Phillips nope! Well it is but i don't use it.
To make a long story short, add 1 or 2 new skills that's reasonable and/or add extra effects to skills the subclass already got. If you don't get the"feel," then maybe the subclass isn't for you, I don't know. But the Ranger is very cowboy like to me and fitting as a middle range (semi-melee) fighter. If people want a long range character, try Launcher then. And yes I do agree 100% this is about revampe the subclass to be more fun but I'm suggesting with what they already have, skill wise, instead of adding more. Also anyone can dominate over PvE with just gearing up so I don't know why some are complaining about some subclasses not doing enough damage.